|
 |
Poker
Rules and Hand Rankings |
This section contains
the basic rules of most of the variations of poker found
in casinos and poker rooms, however for an in depth rules
section, see Robert's
Rules of Poker.
|
|
|
|
|
|
|
|
|
|
|
|
5-Card Stud is
one of those games that puzzles people. Whenever you mention
it people say something like "you mean 7-Card Stud?" or "how's
that different than Draw Poker?" But 5-Card Stud is
a game unto itself although you'll seldom see it played
these days. There are a few good reasons for that, but
let's cover the basics first.
Betting Limits, Buy-In, Bankroll, The Ante, and the
Deal are all pretty much the same as 7-Stud and I refer
you there for these details. Keep in mind that because
5 Stud is seldom played in the casinos these rules often
vary. The truth is that 5 Stud is mostly played as a
social game these days, so the rules flex according to
the player's tastes.
The Open
A round opens with the dealer giving each player two cards. Traditionally
the first is a pocket (hidden) card and the second is open (face
up). There are variations on this and we'll see why shortly.
Now it's time for the first bets. Low card opening is
standard but it's not uncommon for high card to open.
The game progresses the same either way. The betting
round circles the table and it's on to Third Street.
Third Street
The third card is dealt to each player as an open card. Betting
typically follows 7-Card Stud's Third Street play (Low Limit
bets).
Fourth Street
Another open card, typically played per 7 Stud's Fifth and Sixth
Street (High Limit bets).
Fifth Street
The final card, usually also an open card. Betting as per 7 Stud's
Seventh Street (High Limit bets).
I've also seen games where Fifth Street was dealt as
a pocket card.
The Trouble with 5 Card Stud
There's a real problem with traditional 5 Card Stud. With only
one pocket card there's not much doubt as to what a player is
holding. Furthermore, since there are only 5 cards per player
and no discards, most hands are going to be pretty low, mostly
pairs and high cards. At least in Draw Poker the player gets
a chance to improve their hand by drawing new cards. Not so in
5 Stud: you're stuck with what you get and the other players
can see most of that.
The end result? Players with even basic play experience
will read the cards fast and early. They'll either drop
or be going for the pot and it's tough to drag anyone
but a novice along for the latter streets. Bottom line
is it's a slow game for anything but social events and "friendly" play.
This is where the variations come in. The more interesting
5 Stud games I've played are those where there are two
pocket cards. Sometimes it's first and last card, sometimes
the two opening cards with the player on the dealer's
left opening the bets.
In the end these variations are simply attempts to add
a little suspense. The hands are still going to be low.
And the extra pocket card just allows for a little more
bluffing and the possibility of chubbier pots. The fact
that even these variations only appear in social games
tells the same story as before: 5 Card Stud has left
the building. |
|
|
When it comes
to Poker games, Draw Poker is old school, 5-Card Stud is
too rare to speak of, but 7-Card Stud is alive and well.
Texas Hold'Em gets all the press and makes a better spectator
game, but 7 Stud is the game of choice for the hard-nut
players.
Stud demands strategy and skill and it takes a lot of
play to develop the winner's edge. Top caliber players
are few and far between but they have one thing in common
with the rookies: every player of the game is still learning,
even the masters.
Let's begin with the basic rules.
Betting Limits
Stud games are defined by their betting limits. The low stakes
online games are usually $2-$4 while the higher games are typically
$8-$16 or $10-$20. I've seen land casino Stud at $100-$200 or
higher, but these stakes are very rare on the web.
The game's betting limits tell the Stud player pretty
much everything they need to know about the nature of
the game, the expectations of the players, and the size
of the bankroll you should have before you sit in.
Buy-In and Bankroll
Your minimum Stud Buy-In is typically 10-times the low limit, or
$20 for a $2-$4 game. But playing with the minimum is not recommended
(see Money Management in the Strategy section).
Choosing your Game
Anything below the $10-$20 level is generally considered a beginner's
game. The skill and strategy levels required in the higher games
are substantial and such games generally do not provide a friendly
environment for the Stud player still learning their way around.
The Ante
Ante in Stud is mandatory and changes depending on the betting
limits. The low games usually require a 10% Ante, so a $5-$10
game will have a $0.50 Ante. The high games get up to 25% on
the Ante: that's $25 on a $100-$200 game. The percentages may
vary somewhat but 10% is the typical minimum.
Dealing
We'll use a $10-$20 game as our working example, so the Ante is
$1, 10% of the low limit.
The dealer deals clockwise starting on their immediate
left. They deal one card at a time around the table until
each player has two pocket cards (face down) and a single
up (the "door" card).
At this point the dealer indicates which player will
open the betting, determined by the lowest door card.
If there's a tie for low door, suit resolves it: spades
over hearts, followed by diamonds, and finally clubs
is the lowest.
Betting
Once the initial cards have been dealt, the game begins. At this
point we've got three cards on the table per player and that's
called "Third Street".
Third Street
The player holding the lowest door card must "bring it in" by
opening with a bet equal to twice the ante ($2 in our example game).
If the low door player doesn't make this bet, they're forced to
Fold and the opener passes to the player on their left.
The next player clockwise from the opener can Call by
matching the opener, Raise by betting the low betting
limit ($10) or Fold. Throughout third street all Bets
and Raises are fixed at the low betting limit ($10).
Fourth Street
The dealer gives each player another open (up) card. Unlike third
street, the opener in the fourth and remaining streets is the
high hand as determined by the open cards. They may Check (Pass)
or Bet. It they Bet it's at the low limit ($10) and that fixes
all raises in this round to the same.
If the high hand is an open pair, the opener can Bet
at the upper limit ($20) and this fixes all Raises in
the round to the same.
Fifth and Sixth Street
Again, the card is dealt up and high hand opens. All Bets and Raises
are at the upper limit ($20).
Seventh Street
The last card, called the "river", is another pocket
card (face down). All bets and raises are at the high limit ($20).
Showdown
After the Bets and Raises have been resolved, the remaining players
enter the Showdown. The opener reveals his pocket cards. If a
player wishes to compete with this hand they too reveal their
pocket cards, or they can yield and muck out (Fold).
At the casino it's the dealer's responsibility to call
the winner, as determined by the best 5-card hand under
normal Poker rules. In online games, the software will
designate the winner and the pot will be passed to them.
It is any player's right to request to see any final
hand that has been mucked, though this is primarily intended
for casino play.
Conclusion
It's true with all the Poker games, but never truer than with 7-Card
Stud: the rules are barely the beginning. It's the strategy and
gaming skills that make the game. We'll take a stab at those
in our 7-Card Stud Strategy section. |
|
|
Caribbean
Poker is a favorite game aboard cruise ships and in South
Pacific clubs. It's an easy game to learn and employs many
of the skills of standard 5-card Stud.
Objective
You ante in and the dealer deals five cards to you and five to
themselves. The dealer turns one of their cards up. At this point
you can make an additional bet -- the "call" bet -- or
surrender. If you surrender you lose the hand and your ante.
If you make the "call" bet then the dealer
turns over their cards. To continue to the showdown,
the dealer must "qualify" by holding
at least an Ace-King or better. If the dealer does
not qualify, you win the ante but your "call" bet
is simply returned, no matter what the cards show.
If the dealer does qualify then it's a good old fashioned showdown,
with a catch. If you win, the ante pays even money. But if you
win with anything better than a pair, then the house pays you a
multiple of your "call" bet based on a bonus ranking.
The better your hand, the higher the bonus.
Betting
There are two betting rounds in a hand of Caribbean Poker. The
first is your ante. The second comes when the dealer turns one
of their cards face up. If you like what you see and think you're
still in the running, you can place a "call" bet -- which
is fixed at twice whatever you anted -- and play on. If you don't "call" you
surrender and forfeit your ante.
Payoff
Payoff in Caribbean Poker is very simple. If you place a "call" bet
and the dealer fails to qualify, you win even money on your ante
and the "call" bet is simply returned.
If the dealer qualifies and you win the showdown, you get even
money on your ante and your "call" pays out according
to the following chart: |
|
| If you lose the showdown,
the dealer takes both your bets and it's time for another
hand. |
|
|
| Draw Poker is the
basic form of Poker and the place to start when introducing
new players to the game. It's fairly uncommon these days
in the casinos, but it is the form from which all other Poker
games are derived.
The essence of Draw Poker is that the player builds
a hand from 5 cards. After the initial round of betting
the player may discard some or all of their cards and
receive replacements. The players cards should never
be revealed until the final Showdown, and are only then
if absolutely necessary (more on that later). During
the game, all cards are dealt and discarded face down.
There are two main things to learn when it comes to
Draw Poker. The first is Poker's 5-card hands and their
ranking. The second is the course of play including when
and how to bet.
There are no wild cards in Draw Poker. All suits
are ranked equally.
The Course of Play
A round of Poker begins with determining the Dealer. The Deal usually
rotates around the table from the right: if you've just dealt
then the person on your left deals next.
The Ante
Once assigned, the Dealer receives the deck and shuffles. Each
player pays the "ante" which is a small, flat fee you
pay to purchase the right to play that round. If you don't ante
it means you are "sitting out". These monies and all
others in the game go into the center of the table in a pile
called "the pot". Once the antes are in, the Dealer
deals one card at a time, face down, to each player around the
table, beginning on the Dealer's left. Then the second card is
dealt to each player, and so on until each player has 5 cards,
all face down.
Pass, Bet or Fold
Players pick up their cards and assess their hand. The player to
the Dealer's left opens the betting round by either placing a
Bet, indicating a Pass by placing no bet, or Folding by discarding
their hand.
Call and Raise
The next player to the left now has the opportunity to Bet. Or
they can Fold. If the previous players Passed then they can Pass
too or place a Bet of their own. If other players have Bet and
they wish to stay in the round they must Call by matching any
outstanding bets. They can then Raise by placing a bet of their
own.
The betting then moves to the next player on the left,
then the next, and so on back to and including the Dealer.
Once the Dealer has placed their bet, the other players
must Call any outstanding bets or Fold. Generally speaking,
no Raises are permitted once the betting has passed around
to the Dealer.
Discarding
Players may now Discard any or all of their cards based on their
hopes of building a better hand. Cards are discarded face down
and collected by the Dealer.
Replacements
The Dealer now deals each player, starting on the left, their replacement
cards, face down.
As before the Player on the Dealer's left begins the
betting and the betting proceeds around the table.
Again, the Dealer gets the final Raise. Then everyone
else must Call or Fold. Finally, the remaining players
are ready for the Showdown.
If at any time there is only one player left in the
game they take the pot. This player is encouraged to
keep their cards hidden and muck them to the Dealer.
Showdown
After the final betting round, and all the necessary Calls, the
players still in the game have reached the Showdown. The player's
hands are revealed. The best hand wins and the winner takes the
pot.
If there are tied winning hands then the rank of the
individual cards determines the winner. For instance
Full House of Aces over Jacks beats a Full House of Kings
over Jacks. If it's still a tie and there are no kickers
(spare cards not used to build the final hand) then the
pot is split.
If the rank of the individual cards doesn't determine
the winner, then the kicker(s) of higher rank determines
the winner. If it's still a tie, the pot is split.
If there are no "name" hands (all players
have No Pair), then the highest ranking single card is
declared the winning hand. If it comes to a dead tie
(no clear winner, all cards same rank) then the pot is
split.
Suit is never used to determine a winner in Poker.
Conclusion
While hands and betting are the basic rules, there is much, much
more to being a successful Poker player. Poker is not about having
the highest ranking hand, it's about winning the biggest pots.
How you do that, short of cheating, is your business and that
is what makes Poker the beloved game that it is.
|
|
|
Let It Ride is a
poker-style casino game. It is a variation of 5-card Stud
but differs in that players don't have to beat a dealer's
hand or other players. The goal is merely to compile a winning
poker hand, with a minimum of a pair of tens.
Objective
The objective of Let It Ride is to compile the highest 5-card poker
hand (containing at least a pair of tens) from three dealt cards
and two community cards while keeping the maximum bet on the
table.
Betting
The player opens a round by placing three identical bets on the
betting circles. The player is dealt three cards and the dealer
places two community cards in the center of the table, face down.
Based on the favorability of the three hole cards, the player can
withdraw the first bet or "let it ride" and leave it
on the table. The dealer then reveals the first community card.
Now the player decides whether to withdraw the second bet. The
second community card is then revealed and the hand is scored.
Note that the third bet stays on the table with
no option to withdraw. Also note that withdrawing
the second bet is independent of what was done with
the first.
Payoff and the True Odds
If the player qualifies with at least a pair of tens, the payoff
is determined by the quality of the hand. The skill of the player
is in knowing when to stay and when to withdraw based on the cards
known.
|
|
While the odds
are marginally better for the player than in Caribbean
Stud, Let It Ride still carries about a three point edge
for the casino even with optimal play.
Betting Variations
Betting variations include games where players can win a bonus
on top of their payout if they opt to place the additional $1 Bonus
or Side bet and draw Three-of-a-Kind or better. These are sucker
bets and though the specific odds vary from house to house they're
all bad and I say forget the bonus. |
|
|
| Omaha Hi is a version
of Texas Hold'Em where players are dealt four hole cards
instead of two. But there's a catch: two and only two of
the hole cards can be used in making the final hand. Omaha
Hi is also known as Omaha Hold'Em or simply Omaha.
The four hole cards make Omaha a nine-card game and
having more cards to choose from means players will typically
finish with stronger hands. Poker players being the people
that they often are, the possibility of higher hands
typically means that players stay in longer and the pots
will grow accordingly.
In practice, Hold'Em players will find that the focus
in Omaha Hi tends more towards playing the cards than
playing the other players.
Basic Rules
For the basics of Omaha, see our Texas Hold'Em rules. The only
variations are:
The player is dealt four hole cards.
The player makes their final hand from two of the four hole cards
and three of the five community cards
|
|
|
The original version
of Pai Gow used special dominos and dice. It's said to be
a rather complicated game, played slow enough to serve as
a social event and is rarely seen in gaming houses outside
of Asia.
The modern, Westernized version is played with a
deck of 53 cards -- regular deck plus a Joker --
and uses poker-like hands for ranking. It's still
a complex game but the changes make it more approachable,
as indicated by its success in casinos throughout
the world. And it's still a rather slow game with
showdowns often resulting in ties. This serves as
a fine counterbalance to the faster playing casino
fare, and it allows a player with a modest stake
to last longer at the table than would be possible
with other games.
Pai Gow is often a multi-player game where the
deal rotates around the table much like regular Poker.
One of the traditional rules is that the dealer also
acts as banker for that hand. In online play all of
this is simplified to the player-vs-house model.
Objective
Bets are placed and the player receives seven cards. From these
seven cards the player forms two hands: a two-card hand called
the "low" or "front" hand; a five-card hand
called the "high" or "back" hand. The goal
is to beat the dealer on both hands.
The back hand is ranked as in Poker with the exception
that A-2-3-4-5 is the second-highest straight beating
K-Q-J-10-9. The front hand is singles or a pair,
with A-A being the highest.
There are a few additional rules. First, your front hand should
not beat your back. If it does, this is called a "foul" and
both hands lose. Second, the Joker can be used as a wild card to
complete a Straight, a Flush, a Straight Flush or a Royal Flush.
Otherwise it is treated as an Ace.
Betting
Betting in most online games is very simple in that you make a
single opening bet and that is the end of it. In some Pai Gow games
there are separate bets for the front and back hands, but this
is unusual in on-line play.
If both hands lose to the dealer, you lose your bet. If both hands
win, you win even money. If one hand wins and the other loses,
it's a push. If your hands are the same as the dealer's, called "copies",
the dealer wins. Obviously that’s an attraction of playing dealer/banker
in multi-player games. In such games, you minimize your losses
by betting low when you are a player and being dealer/banker whenever
possible.
If the player wins, the house takes a 5% commission: you get $4.75
of a $5 winning bet.
There are a number of issues related to the multi-player
games when it comes to the dealer/banker question.
Keep in mind that none of this applies to typical
single-player on-line play.
Dealer/Banker: In multi-player Pai Gow games the bank rotates from
person to person, where a player may pass the deal if they choose.
If you want to deal you must have enough money on the table to
broker all other bets made. If you are uncomfortable with the full
risk of banking, another player may co-bank with you as dealer
and the two of you will split the wins and losses. The house will
bank if no player is willing to do it. If a player is banking,
the dealer can be a player, wagering as the banker asks. If a player
is the banker then the dealer will first compare their own hands
to that of the banker and make the appropriate payments. Then the
dealer will take the banker's cards and compare them to the other
players, using the banker's money.
Payoff
All wins in Pai Gow are at even money, less the house's 5% commission |
|
|
Red Dog is a card
game similar to Acey-Deucey and In-Between. The game is played
on a blackjack-sized table with two betting spots -- "bet" and "raise" --
using a 52-card deck. Only three cards are played per hand.
Card suit is not relevant in Red Dog.
The popularity of Red Dog is largely due to its
simplicity. As the pros say, if you can remember
the number seven and know how to subtract, then you
can play Red Dog as well as anyone in the world.
Objective
As a player, you place an opening bet and the dealer will deal
two cards. The object of the game is to bet on the likelihood that
the rank of a third card is going to fall between the first two.
If it does fall between, you win. If it doesn't, you lose.
So far, it's too simple. This is where the "raise" bet
comes in and it's based on the "spread". Spread is the
number of card values that lie between the two initial cards. The
value of any card from 2 to 10 counts at face value, a jack counts
as 11, a queen as 12, a king as 13, and an ace counts as 14.
A couple of examples are worthwhile. Let's say the dealer deals
a 7 and a 10. What's the spread? Since 8 and 9 fall between the
7 and 10, the spread is 2. Ok, let's say the next hand plays a
4 and a 5. The spread? Since the cards are consecutive, no cards
fall between 4 and 5, it's called a "tie", you keep your
money and the hand is over.
The interesting part of Red Dog is betting on the spread. This
is an optional second bet where you go for a bonus payout. The
house sets the odds based on a simple principle: the narrower the
spread, the higher the potential payout ("bonus").
Betting
As indicated, you open with a bet and the dealer deals two cards.
The cards are placed face up on the table and the dealer will place
a marker to indicate (a) the spread and (b) the odds the house
offers on an additional bet (the "raise"). If you bet
no further, you will win your original bet at even money if you
win the hand.
If you do decide to raise, you're betting at house odds as printed
on the Red Dog table. If you win, you get your original bet at
even money and the raise bet at the odds indicated.
If the first two cards are a tie -- consecutive cards -- you keep
your bet.
If the two cards are a pair, betting stops but you'll get paid
at 11:1 if the third card makes it three of a kind. Otherwise you
lose your bet.
Finally, if the third card matches either of the
first two, you lose your bet.
Payoff
In a winning hand, opening bets are always paid out at even money.
Raise bets are paid out based on the spread as follows: |
|
|
|
| Texas Hold'Em is
the darling of pro Poker players, spectators, and the media.
It's an aggressive, flashy, intense and unpredictable game
that gets the dollars on the table and changing hands like
no other contemporary form of Poker. All that and it looks
deceptively simple to play. The old hard-nut players may
prefer 7-Card Stud, but everyone else is in love with Hold'Em.
It's no coincidence that Hold'Em is the game that players
at the World Series of Poker play to determine who takes
home $1,000,000 and the champion's custom 14-karat gold bracelet.
Hold'Em is clearly a descendant of 7-Stud in that players
form a five-card hand from seven available cards, but
that's where the similarity ends. In fact, only two cards
are actually held by the player as pocket cards. The
other five are open, dealt to the middle of the table
and shared by all players. Of course this means there
are less cards in play, which is why Hold'Em typically
seats nine or more players at the table.
The dealer in Hold'Em is marked by a disk called the
button. For each hand the button rotates to the left.
Players are identified by their seat position. The dealer
is seat one, the player to the dealer's left is seat
two and so on, clockwise around the table to the player
on the dealer's right which is typically seat nine.
In practice, casino Hold'Em has a fixed (house) dealer
and the button rotates around the table simply to mark
the rotation of theoretical dealer. Betting position
significantly affects a player's opportunities so the
button's position in not simply symbolic.
Hold'Em comes in many low-limit/high-limit forms. Beginner
games are typically $1-$2 or $2-$5, but the high end
can be as much as $300-$600, $500-$1000 or more. Regardless
of the limits, Hold'Em is designed to be a money game.
Instead of a small ante in 7-Stud, Hold'Em uses two forced
bets, the blinds, to get Bets on the table right from
the beginning of the game.
The Open
The first player to the dealer's left -- seat two -- is the small
blind and must kick in half the lower limit ($5 in a $10-$20
game). Seat three is the big blind and must kick in the full
value of the lower limit ($10 in a $10-$20) game.
The deal rotates clockwise around the table beginning
with the player to the big blind's left. Each player
is dealt their first pocket card in turn, then their
second.
Since the blinds opened with their forced bets, seat
four, the player to the big blind's right, bets first.
They Call by matching the big blind ($10, the lower limit)
and may also Raise by kicking in the big limit, $20 in
our $10-$20 example game. In this round Checking is not
permitted so a Check is the same as Folding.
The blinds in Hold'Em are live in that they can Call,
Raise or Fold when the betting has returned to them.
The Flop
Once the first betting round has completed, the dealer lays out
the first three community cards in the center of the table. This
is called the flop.
This betting round begins with the blinds, or the first
remaining seat on the dealer's left. Checking is permitted
now and for the rest of the hand. Bets are placed at
the lower limit ($10 in our example).
The Turn
A fourth community card it dealt onto the table.
Betting begins with the blinds, as before. Now, and
for the rest of this game, Bets and Raises are at the
high limit ($20). As such, the turn is the first expensive
street.
The River
The fifth and final community card is dealt.
This is also an expensive street: Bets and Raises are
all at the high limit ($20).
The Showdown
As in 7-Stud, the best 5 card hand wins. Players may form their
final hands from any combination of the table cards and their
own pocket cards, even ignoring the pocket cards and using only
the table cards if they wish.
One point on which Hold'Em departs from other poker
games is the option for any player to see another player's
pocket cards once they've been mucked. Provided the requesting
player has Called or Raised the last Bet made, they simply
ask the dealer and the mucked cards will be retrieved
and shown.
To the newcomer this move may seem incredibly invasive,
especially if they come from a Draw poker background
where such a move would be heresy. However, in the Hold'Em
context, it's one of the few ways to gain insight into
an opponent's play style. And how and when the pocket
cards are played is a critical part of the game.
|
|
|
Royal
Flush
The very best hand, the one we all hope and pray
for. Many Poker Rooms offer bonuses for Royal Flushes |
|
Straight
Flush
5 Consecutive Cards, of the same suit. A Royal Flush
is the highest Straight Flush |
|
Four
of a Kind
Four cards of the same rank, illustrated
here with 4 Queens.
|
|
Full
House
A hand consisting of 3 of a kind and a
pair, shown here as 3 Aces and 2 Fives or Aces full of Fives.
|
|
Flush
5 non consecutive cards of the same suit,
here we show a King High Diamond Flush |
|
Straight
5 consecutive cards, not of the same suit,
shown here as a 10 high straight. |
|
Three
of a Kind
3 cards of the same ran, illustrated here
with 3 Queens. |
|
Two
Pair
A hand consisting of 2 pairs of cards of
the same rank. Shown here as 2 Jacks and 2 Nines. |
|
Pair
A hand with two cards of the same rank,
illustrated here as 2 Queens, or a San Francisco Pair. Also
known as Two Ladies |
|
High
Card
When all else fails, poker hands are often
won with a 'High Card', in this case a high card Ace. |
|
|
| These basic rules
are brought to you courtesy of Max Drayman, from Winneronline.
Max is considered the world's expert on online (and land
based) casinos. His regular column "Ask Max" can
be found at www.winneronline.com. |
|
|
|